vector Main Goals vector

Promote access to STEAM careers among school girls from 10 to 16 years old, inspiring them to pursue their dreams and ideas, contributing to the reduction of the gender digital divide

Showcase success stories of STEAM women entrepreneurs and innovators.

Promote the culture of entrepreneurship and technology-based social innovation among girls.

Change the discourse "STEAM is not for girls" with messages that bring the public closer and eliminate gender prejudices and stereotypes.

Expected
Results
vector
Niña
bola decorativa
We will develop a methodological framework for teachers based on the analysis of local contexts and focus group feedback.
bola decorativa
EITIC-EU will create Educational Resources promoting STEAM careers, featuring women role models and best practices.
bola decorativa
We will reach out to schoolchildren, especially girls, and their educators to foster interest in STEAM fields.

vector Partners vector