The EITIC-EU resources to boost girls’ articipation in STEAM
10/30/2025 Carla Martinez
EITIC-EU inspires and empowers girls across Europe, aged 10 to 16, to explore their passion for Science, Technology, Engineering, Arts, and Mathematics (STEAM).
We do this by:
- Showcasing the success stories of women entrepreneurs and innovators in STEAM.
- Promoting a culture of entrepreneurship and social technological innovation among girls and teenagers.
- Redefining inclusion in STEAM by sending messages of belonging and visibility in fields where women are still under-represented.
To support educators, mentors, and anyone passionate about inclusion, EITIC-EU has published two key resources that bring research, good practices, and actionable tools together: the Methodological Handbook and the Case Studies Report.
The Methodological Handbook
This handbook provides a step-by-step framework for designing and running educational activities that bring girls aged 10–16 closer to STEAM.
It starts with an analysis of local contexts, explores the barriers girls often face, and highlights existing good practices.
Thanks to this practical approach, teachers and mentors can create more inclusive, engaging, and realistic learning experiences — ones that truly connect with students’ lives.
Read the handbook here https://cibsimplewebs.blob.core.windows.net/eitic/Methodological_Handbook_Task.pdf
The Case Studies Report
The second document dives into five real-world experiences from across Europe: Italy, Romania, Spain, Greece, and an international initiative called Girls for Girls (G4G).
Each case includes interviews with teachers, mentors, and students; it looks at common challenges like math anxiety, family stereotypes, or lack of resources — and ends with concrete recommendations.
For example:
- In Spain, gamification proved powerful to motivate girls.
- In Greece, ongoing mentoring made a big difference.
- In Romania, embracing mistakes as part of learning built confidence.
Explore the full report https://cibsimplewebs.blob.core.windows.net/eitic/Case_Studies_Report.pdf
What is their purpose?
- They address a real and urgent issue: women are still under-represented in STEM fields across Europe.
- They offer evidence — not just opinions — with data, testimonies, and tested practices.
- They are action-oriented, with clear guidelines and ready-to-use tools.
- They show that while contexts differ, some success factors are universal: hands-on learning, visible female role models, family involvement, and continuity of activities.
Who Are These Resources For?
- Teachers in primary or secondary education who want to bring inclusivity into their STEAM lessons.
- Mentors and youth workers supporting girls in community or after-school programs.
- Researchers and project leaders in education and gender equality.
- Families who want to better understand how to support their daughters’ interests in STEAM.
How to Make the Most of Them
Start with the Case Studies Report — real stories make great inspiration.
Then move to the Methodological Handbook — your toolkit for action.
Choose one or two ideas and try them in your own classroom or program (for example, a robotics workshop, a coding game, or a talk with a woman working in tech).
Reflect, share, and learn with others — that’s how change grows.
eitic@cibervoluntarios.org